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Pixologic Zbrush v4 |
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ZBrush is a digital sculpting and painting program that has revolutionized the 3D industry with its powerful features and intuitive workflows. Built within an elegant interface, ZBrush offers the world’s most advanced tools for today’s digital artists. With an arsenal of features that have been developed with usability in mind, ZBrush creates a user experience that feels incredibly natural while simultaneously inspiring the artist within. With the ability to sculpt up to a billion polygons, ZBrush allows you to create limited only by your imagination.
Designed around a principle of circularity, the menus in ZBrush work together in a non-linear and mode-free method. This facilitates the interaction of 3D models, 2D images and 2.5D Pixols in new and unique ways.
ZBrush gives you all of the tools needed to quickly sketch out a 2D or 3D concept and then take that idea all the way to completion. You can create realistic renders directly in ZBrush with lighting and atmospheric effects. With the many powerful export options, you can easily prepare your model for 3D printing or use within any other digital application.
Because ZBrush users are enabled by its powerful software processing, you can sculpt and paint with millions of polygons with out having to worry about purchasing expensive graphics cards. It is for this reason why ZBrush is used by everyone from art enthusiast to major film and games studios.
Leave technical hurdles and steep learning curves behind, as you sculpt and paint with familiar brushes and tools. Download a full trial today and see why ZBrush is a tool created by artists for artists.
Pixologic has achieved new breakthroughs with the release of ZBrush 4. Through the introduction of completely new tools and the extension or expansion of existing ZBrush utilities, ZBrush 4 sets a new standard for digital art software. ZBrush 4 offers the freedom to explore and create; take your art from concept to final production asset without the need to leave the ZBrush environment. You can also use GoZ to seamlessly transition between ZBrush and other applications.
With this new release, ZBrush continues to evolve in the directions established by the innovations of ZBrush 3.5. Building on the desire to add more intuitive modeling tools such as ZBrush 3.5's QuickSketch, ZSketch and Remesh, version 4 adds ShadowBox, Clip Brushes, and improved SubTools. Hard surface sculpting is now just as easy and powerful as organic modeling. With ZBrush 4 you can create vehicles just as fluidly as creatures, environments or characters. Sculpt anything you can imagine and then paint your work with the SpotLight PolyPainting projection system. Export your work for 3D printing so that you can hold your creation in your hand!
Your 3D creations are only as good as their presentation. Now ZBrush 4 includes an animation timeline allowing you to create moving turntables for your demo reel. Animate poses, store camera positions, sync your animation to music, import audio to test blend shapes and lip sync -- all within ZBrush. More than simply an animation tool, the timeline can also be used to store and switch between your model's states for fast, easy control while working. For example, you can use points on the timeline to swap visibility of entire groups of SubTools, making project management easier than ever. Show your model off in the best light by using the new Best Preview render options to add amazing realism: Render subsurface scattering, ambient occlusion, fibers, advanced shadows and more in no time!
One of the core functions of ZBrush has always been to provide artists the ability to create in an environment that allows for complete freedom of expression. The lack of technical barriers that make working within ZBrush feel like real world sculpting and painting is why so many have created such ground breaking work.
With GoZ there is no need to invest time in setting up shading networks for your normal, displacement, and texture maps. With a single click of a button, GoZ will transfer your mesh to a GoZ-enabled application of your choice, and instantly set up all the appropriate shading networks for you. Upon sending your mesh back to ZBrush. GoZ will automatically remap the existing high-resolution details to the incoming mesh, GoZ will take care of simple operations - such as correcting points & polygons order - as well as more advanced operations that require complete remapping. The updated mesh is immediately ready for further detailing, map extractions, and transferring to any other GoZ-enabled application.
Current GoZ enabled applications
Polypainting allows painting on a model's surface without first assigning a texture map. A texture map can be created at a later time, and the painted surface can be transferred to the map. Polypainting offers significant advantages compared to standard workflow.
The resolution of the texture map need not be decided in advance. This is particularly valuable if you find you need more detailing on an area than you thought you would. Instead of repainting a new, larger texture map, you can simply transfer the existing surface painting to a new, larger map, with no rework necessary.
Even though ZBrush has revolutionized the 3D industry it is also a powerful illustration package! Based on the power of the Pixol, ZBrush takes digital painting to the next level. Unlike ordinary pixels found in other 2D applications which contain only color and position information, ZBrush’s Pixol contains color, position, depth, lighting, and material information.
So maybe you decided to paint what seems to be a 2D illustration of tree in ZBrush, but then decided that you want to change the lighting to be more like sunset instead of midday. Just change your lighting controls and all of the shadows are updated in real time! There are also no limits to the amount of polygons you can use in your illustration. Maybe you want to add a 3D building to your image that is around 20 million polygons. While working in 2.5D you can add and duplicate that 3D model as many times as you want, creating an entire city with an infinite number of building with out ever causing a slowdown in your system. Then finalize your city with atmospheric effects and an arsenal of brushes and filters.
Creating realistic poses to abstract deformations has never been so easy. Transpose lets you quickly isolate parts of your model which can then be deformed, positioned, scaled and rotated with incredible actuary. No need for complicated rigging or tedious painting of weights, just select and pose! Achieve realistic muscle deformation as you bend a limb into a flexed position, then quickly return your geometry back to its original position. Transpose gives you the freedom to explore 3D sculpture is a new and natural way.
ZSpheres allow you to quickly create a base mesh with clean topology, which can then be sculpted into any form. The power of ZSphere lies with in their simplicity. From a single ZSphere you can easily grow new ones, which can then be scaled, moved, and rotated into any form. Now you can enjoy creating the geometry for your characters while posing in real time.
Surface Noise gives you unprecedented control over the look and feel of your 3D surfaces. You can apply an endless variety of noise types directly to any surfaces regardless of polycount while maintaining the strength, size, and color of the noise you want to work with.
Surface Noise gives you the ability to create looks that would be impossible or too time consuming to model. You can apply noise to your whole model or only to the selected areas. Creating rusted metal, stucco, chipped paint, battle damage and more is just a click away with Surface Noise.
Layers allow for a non-linear workflow. Artists are able to work with a model at many different stages of development simultaneously. Artists can add details such as a reptile's skin scales then turn those details off and refine the major forms underlying them. If a director is calling for more damage on a piece of armor simply dial up the intensity of that layer. If you want to see that same mesh with out any damage at all just turn that layer off.
In ZBrush, the appearance of any surface is affected by several things - its base color, its texture image (if it has one), the lighting that falls on the surface, and its material. The material changes the way the lighting reacts with the surface so that it may appear - for example - shiny, bumpy, reflective, metallic or transparent. There are many preset materials in ZBrush to give you control over a scene. In addition, each material can be modified to create new materials.
Download the Full Features List/What's New PDF
ZBRUSH 4 - Windows
Recommended:
OS: Windows XP SP2/Windows Vista/Windows 7
CPU: Pentium D or newer (or equivalent such as AMD Athlon 64 X2 or newer) with optional multithreading or hyperthreading capabilities
RAM: 2048MB (4096MB for working with multi-million-poly meshes)
Monitor: 1280x1024 monitor resolution or higher (32 bits)
Minimum System Requirements:
OS: Windows 2000/XP SP2
CPU: P4 or AMD Opteron or Athlon64 Processor (Must have SSE2 : Streaming SIMD Extensions 2)
RAM: 1024MB (2048 MB recommended)
Monitor: 1024x768 monitor resolution (32 bits)
ZBRUSH 4 - Macintosh
Required:
OS:Mac OSX 10.5 or newer
CPU:Intel Macintosh (Must have SSE2 : Streaming SIMD Extensions 2)
RAM: 1024MB (2048MB recommended for working with multi-million-polys)
Monitor: 1024x768 monitor resolution set to Millions of Colors
(recommended: 1280 x 1024 or higher)